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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11521
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Posted - 2014.07.03 01:38:00 -
[1] - Quote
Alena Ventrallis wrote:I like what you did with the damage mods. Only 3 more changes needed.
1. reduce fitting cost
2. make them passive
3. move them to low slots.
This gives Gunnlogis something other than armor to fit in their low slots. The reason we have armor tanked gunnlogis is because there isn't anything better to put there. We have armor mods, fitting mods, and ammo expansions. Moving damage mods to lows and passive, along with a fitting reduction, means gunnlogis can have something useful to fit there.
This creates some fitting choices. Gunnlogis can have more damage through low slots, and madrugars can have utility through hi slots. Maddies can fit damage mods by sacrificing tank, and gunnlogis can fit utility by sacrificing tank.
Not going to lie that's not a bad idea. I'd also suggest if this hasn't already been done a reduction to 10% damage at basic level up to 15% at proto type.
Additionally alter their names to better reflect what they are the the weapons system in use.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11524
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Posted - 2014.07.03 02:27:00 -
[2] - Quote
Harpyja wrote:This is something I've been wanting to happen for a while. All that shield gets for low slots are ammo expanders, fitting enhancers, and armor mods. A vehicle that actually tanks shield doesn't have much room left for armor, so those mods are out. One of my Gunnlogis doesn't even need fitting enhancers, and another needs just one. So I'm left with only ammo expanders. One is great, but two isn't necessary. I even switched the second to expand the ammo in my small turrets (since I use large missiles and small railguns).
Though I would love to see the return of low slot damage amplifiers and also chassis upgrades. I want some increased mobility!
But we not also risk creating a new meta of 4-5K Shield tanks with 2x Damage modules.
You know as well as I do that's a very really possibility.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11571
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.04 00:45:00 -
[3] - Quote
Harpyja wrote:True Adamance wrote:Harpyja wrote:This is something I've been wanting to happen for a while. All that shield gets for low slots are ammo expanders, fitting enhancers, and armor mods. A vehicle that actually tanks shield doesn't have much room left for armor, so those mods are out. One of my Gunnlogis doesn't even need fitting enhancers, and another needs just one. So I'm left with only ammo expanders. One is great, but two isn't necessary. I even switched the second to expand the ammo in my small turrets (since I use large missiles and small railguns).
Though I would love to see the return of low slot damage amplifiers and also chassis upgrades. I want some increased mobility! But we not also risk creating a new meta of 4-5K Shield tanks with 2x Damage modules. You know as well as I do that's a very really possibility. Which is why honestly complex should be 10% at most and scale it down for the other tiers. Oh and fitting a 5300 shield Gunnlogi requires both CPU and PG mods. Though that's with XT-201s and two particle accelerators at or near max fitting optimization.
Yeah...fitting tanks is fundamentally flawed.
*"I watched you. From candle to a torch you grew. I'll always remember those days with great affection." - Satja Askarin
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